Crankin’ code and our Genesis
The dev team here at Poptiq has been pretty busy these last few weeks cranking away at a number of changes you’ll see in the next release. I’m not about to give away all the details, but we’re rolling in a number of improvements ranging from UI changes, download speeds, and improved video relevancy results. Many of these changes have come from suggestions and feedback by our users, while a few of the others are the result of our ongoing goal to continuously make things better.
Which leads me to my next introduction… Tudor is our resident graphics and user experience champion. He’s the talent behind the look and feel of our websites, our icons and images, and the Poptiq app itself. He’s one of those rare breeds that spends as much time thinking about art history as reading up on the latest changes in OpenGL. When he’s not working on new designs or debating the role animated gifs had in computer graphic design, he can be found honing his reflexes at the foosball table. We’ve recently discovered he has a weakness for chocolate, which on some occasions may have allowed some of us to actually beat him at the table. Tudor’s working on some fantastic concepts for our ‘2.0′ release, here’s to hoping there’s enough horsepower in the iPhone to push the 3d engine in ways it was likely not meant to. In some way’s he’s like the Genesis Device - able to turn the unliving into a flourish of creativity - although sometimes hard to contain. We all can’t wait to set it free, so stay tuned for more details as these concepts come to fruition.
Dave.
Tags: continuous improvement, Genesis, graphics, user experience
